For the 'highlighted' planets i simply photshopped the MRB logo into a layer behind them and for all of them i removed the place border since they were squares so it was a nice circle shape. (both i got from about 10s of googling) Then I used a converter to convert them from dds to png and then use pngyu compressor to make all the map tiles and icons a more usable size (original total size was 1.05GB, working final size of 50MB without quality loss). News Want an Nvidia RTX 3080 They’re in stock at MSRP right now By Jacob Roach ApListen to article EVGA has restocked several of its Nvidia RTX 30-series graphics cards for near. The card sounds like it's the same as the original 10GB version, but with an extra 2GB of VRAM. After signing with Acend, the 20-year-old has emerged as one of the biggest names in Europe. Last week Nvidia quietly released a new 12GB variant of the RTX 3080. dds files which i used 2 simple powershell scripts to flip them as they come upside down and remove all the prefixes from. Mehmet Yaz cNed pek is a rising star in VALORANT. Then i used the google tiler script for photoshop to export them into workable folders for the JS to read (zoom level/X/Y), each tile is 256pixel squares for each zoom level, so it for 6 zoom levels it works out to be around 5500 individual images but the script does all the heavy lifting.Īll the icons for the planets and factions are already available inside the game directory as. Originally posted by TheWorld:How'd you build the graphics for this? The map itself is screenshots of the in game map i photoshopped together (was originally using the colourful map that came in the deluxe edition artbook, but that was old, missing locations and had either wrong names or misspelt names for A LOT of places).
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